Yesterday I tested
screen.width/height and related properties in the mobile browsers. The conclusion is that
screen.width/height is completely unreliable.
There are two competing definitions of what
screen.width/height actually means. In addition, a lot of browsers either ignore both definitions or have bugs in their implementation.
Thus, when analytics packages proudly present screen resolution stats, they don’t know what they’re talking about and you’d do best to ignore them. The package has no clue what kind of measurements it gets, but pastes the result into the database anyway and pretends it means something profound.
Web developers expect
screen.width/height to give the number of physical pixels on the entire screen. The other option, however, is that it gives the width and height of the ideal viewport; the one you get when using
By now it will not surprise you that some browsers use the first definition, and others the second (details here). Therefore, simply reading out
screen.width/height doesn’t give you any clue exactly what you are reading out.
But wait, it gets worse. Desktop isn’t safe, either.
On a Macbook with a Retina screen in full resolution,
screen.width/height gives not 2880x1800 (physical), but 1440x900; sort-of the ideal viewport, except that the concept makes less sense on desktop, where
width=device-width is not supported. In this case, the
devicePixelRatio is 2, as you’d expect.
However, if we go back to a 1920x1200 resolution,
screen.width/height also give 1920x1200 and thus switches to physical device pixels. Confusingly,
devicePixelRatio remains 2. That’s obviously an error.
In other words, if an analytics script reads out
screen.width/height from a Macbook Retina, it doesn’t know what data it gets, either.
The Macbook Retina example also shows that
window.devicePixelRatio will not help us here. Although it is supposed to give the ratio between the physical and ideal dimensions, sometimes it doesn’t, and even if it does it’s unclear if you have to multiply or divide
So forget about
window.devicePixelRatio, too. It won’t help.
I’d like to start up a begging-and-screaming campaign that forces browser makers to choose one definition for
screen.width/height. The problem is that I don’t know which one we need more.
So: what would you like to know as a web developer? Physical pixel dimensions? Or the ideal viewport dimensions? Or both? Or neither?
Right now I see two solutions:
I’m not sure which to choose. I’d like to ask you to think about it. One day I’ll ask for opinions, and I hope to get a few useful ones.
I’m around at the following conferences: